According to a Dec. 21 2009 article in the Tech Herald (entitled 2009 is last hurrah for ailing music-rhythm videogames, by Stevie Smith), “music-based videogames pulled in $1.4 billion USD in revenue during the course of 2008, but will be lucky to have amassed $700 million USD by the time 2009 draws to a close.”
Here is a link to the article:
This recent development seems to offer some new opportunities to rethink the educational possibilities of music video games. Major video game manufacturers have yet to develop a game that is fully endorsed by leading music education researchers for effectively facilitating enjoyable music learning. Surely, in time, video games will be produced in collaboration with educational experts that will lead to desirable learning outcomes and become widely used across educational systems, but to envision this will require unprecedented forms of collaboration between higher education and industry, which are sectors that have often failed to nurture mutual respect due to differing values. In fact, much may be gained from such collaborations, if developed with care.
[I took the above photo in Kyoto at the original headquarters of Nintendo, an innovative company that has evolved from production of playing cards to video games]